General list of affected assets
Asset | Compatiblility (4.37 -> 4.38) | Comments |
---|---|---|
Logbook | Yes | No changes in format. transfer possible |
Falcon BMS.cfg | No | Please use Falcon BMS User.cfg for persistent changes |
Falcon BMS USer.cfg | No | Please rebuild one from scratch |
*.xml (key files for the BMS Launcher) | Limited | Please make sure to open the launcher afterwards to finalize the configuration |
*.key files (keyboard and joysticks) | No | Use launcher… |
IVC Client | Yes | No impacting updates |
RTT Remote | Yes | No changes |
*.ini files in User folder | No | Best to redo them |
DeviceSorting.txt (joystick order) | No | Use Launcher |
3D Database (Objects & Textures) | No | New terrain, new assets. Breaking change from previous BMS versions |
Falcon BMS Database | No | Incompatible |
Campaign *.cam / *.tac / *.trn | No | Incompatible |
Weather *.fmap | Yes | No Changes |
Theater build assets (TerrData Terrain & Textures) | No | Incompatible |
Sound Table | No | Too many changes |
Cockpit Art | No | Too many changes |
UI definition files | No | Too many changes |
Documentation | Limited | Aside from Checklist, a lot has changed and will require new manuals |
Known Limitations / Issues
- All previous tools made for 4.37 and previous versions are not suited for Falcon BMS 4.38
- WDP and MC support limited… (Not maintained)
- F4Editor (Config.exe) and Avionics Configurator (Avionics Configurator.exe) are not compatible with current format and are depreciated
- Cities are mostly generic and will not match real world layout
- GPS positioning compared to real maps might not be accurate
- Activate grass on map at your own risks (May cause Heavy FPS drops)
- Zooming too much in the UI map might result in strange behaviour
- F-15C limited knob functionality (not all knobs rotate but they do work)
- There might be some objects flickering at distance (ant march or similar)
- Not all parking locations are suited for all planes
- Not all SAM capable sites are suited for all SAM / AAA types
- Some Airbases have no objects yet (Incheon)
- Some Dawn / Dusk lights issues can occur under specific conditions (still investigating)
- Events in the campaign might show bridges recaptured even if no units (scenery bridges)
- Trees are not yet subject to seasonal changes
Breaking Changes
- All previous theaters, mods or assets prepared for 4.37 are not compatible! DO NOT MOD 4.38
- OpenXR Toolkit will NOT work and will cause BMS to crash (please remove / disable the tool as it is discontinued)
Data Changelog
Too many changes (we will list only the new stuff)
---- 4.38.0.0 (Base) ----
COCKPITS:
* General F-16 Cockpit update (PBR):
- F-16C-32 ROKAF
- F-16C-50 PXII
- F-16C-52 PXIII
- F-16C-52 ROKAF
- F-16C-52+ PXIV
- F-16CM-40
- F-16CM-42
- F-16CM-50
- F-16CM-52
- F-16CM-52 TB
* F-15C Cockpit Update (PBR)
MODELS:
* New / Updated Aircrafts Models:
- Multiple updates to F-16 AM / 32 / 40 / 42 / 50 / 52 Families
- Mig-29A
- Mig-29S
- AN-2
- J-11
- J-16
- J-15
- SU-30 SM2
- Su-30 MKK
- Su-30 MKM
- Su-33
- SU-27
- KF-21
- Saetbyol-9 UAV
- MD-500
- CH-47 Update
* New / Updated Weapons - Racks:
- New external B-52 Racks
- AGM-88
- AGM-84E
- GBU-62
- Spice 2000
- F-16 Tanks (300 / 600)
- Multiple PBR F-16 racks (LAU)
- Multiple PBR AGM65 models
- Multiple PBR chinese Racks
- Multiple PBR Soviets Racks
- Multiple PBR Russian Weapons (provided by the community)
- PL-15
- PL-17
- YJ-12
- Multiple F-16 pods: AAQ-13 / AAQ-14 / AAQ-28
- Python4/5
- AIM-9X / L / P
- KAB-250LG-E
- UPAB-1500B
- MK-82
- MK-84
- CBU-87
- CBU-103
TERRAIN / MAP:
* Custom Objectives:
- Airbases (With a lot of custom objects & Shelters with dynamic lights)
- Airstrips
- SAM sites
- Ports
- Factories
- ...
* New terrain:
- Hi-resolution Height maps
- Water Maps
- Forest Maps
- 4K ground tiles (16K available upon download)
- 4K Night tiles
* New Campaigns / Training / Missions:
- 4 campaigns based on legacy but revamped with new unit placements and scenarios
- Revamped Trainings (F-16 / F-15)
- Revamped Missions (F-16 / F-15)
UI:
* New UI: Complete revamp (New Look)
OTHERS:
* New 4k converter tool (for users that want to save VRAM)
* RTTRemote & BMSFlightData: updated to support FalconSharedMemoryArea2 v21
Code Changelog
Too many changes (we will list only the new stuff)
---- 4.38.0.0 (Base) ----
TERRAIN:
* New Terrain Implementation
- Procedural textures
- Bushes and grass
- Seasonal support (except winter for trees)
- Special polygons for elevation
- Special polygons for exclusions for shrub and grass zones
- Custom Tree placement
- Reduced Shrubs for Airbases
* Magnetic deviation support (based on years)
* New Atmosphere engine:
- Rayleigh caluations for sky
* Render optimizations to maximize CPU performance
* Complete migration to DX11 (no more DX9 legacy calls)
* New VR implementation and optimzations with transition between full stereo to mono rendering
- The engine will automatically render objects above a certain distance a single image shared between eyes to optimize GPU power (reduce load)
ATC / AWACS:
* Add ATIS to the DTC Presets freqs
* Support for Specific ATC runway numbers
* New AWACS / GCI Alert code
WEATHER:
* Weather refactoring with new interface
GRAPHICS:
* New tone map implementation (ACES by default)
* Planes now have CFT data integrated (no dedicated models and ACDATA)
* Refactored Environment mapping
UI / COMMS:
* New Ring Comms menu
* New DROP STORES commands
* Adds right click menu options to add Flight, Team, Donor to file B on UI.
* Falcon Editor DPI support
CAMPAIGN ENGINE:
* New ground AI routes in 2D between objectives (Take paths into account)
* Campaign engine changes:
- Refactor of Mission evaluation logic for HAVCAP to prepare for new code
- Refactor of Mission evaluation logic for BARCAPs, TARCAP, RESCORT and AMBUSHCAP to prepare for new code
SYSTEMS:
(F-16)
* Include ADI sideSlip and TurnRate DOFS
* New Airframe damages (collision can now happen with other planes or objects)
* Specific systems failures linked to part of the plane hit (hitboxes)
* Splits implementation of FDL and MIDS LVT-3
* Adds XMIT Power logic, updates ICP, implements range logic
* Fix cursor on HSD not moving when SOI and on ground
(F-15)
* Expands Link16 operational cues on SIT
* Adds new symbology on SIT for Link16 tracks
* Adds new logic for L16 track filtering specific to the F-15C
* Fix BBR not updating on SIT with VSD acq movement
* Adds logic for declutter and SIT options callbacks with Castle AFT and Castle double Press/Push
* Adds Tactical and JTIDS Options on SIT
* Fix TTA to appear at Raero and not Ropt (specific to F-16)
* Add post-launch AIM120 and AIM7 TTI/TTA info, fix pre launch AIM7 TTI
* Add AIM120 pre-launch HUD TTA/TTI info
* Add AIM120 pre-launch VSD TTA/TTI info
AI (AIR / GROUND):
* AI Airplanes optimizations:
- Make sure AI does not run out of time when attacking ground targets at very large distance
- Make sure AI is able to deagg its target when instructed to start their ground attack
- Fix the usage of Flares being dropped in specific RWR contact (especially in DF)
- Better support for AI crossing runways
- New AI ground avoidance (avoid collisions with other planes)
- Better DF AI with turn rate profile for each plane to determine best engagement strategy
* New AAA code support:
- Multi-gun support for ZSU
- Ability to fire IR missiles and fire guns at the same time
* New SAM code support:
- Engage smaller weapons based on RCS (Ability to protect units from large range of weapons)